Wesnoth logo
Wesnoth Units database

Mounted General

(image)

Being the most able leaders of the border guards, Mounted Generals are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth. Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.

Advances from: Horseman Commander
Advances to:
Cost: 70
HP: 68
Movement: 8
XP: 150
Level: 3
Alignment: lawful
IDMounted General
Abilities: leadership
(image)lance
pierce
11 - 3
melee
charge
(image)mace
impact
19 - 2
melee
Resistances:
blade20%
pierce-20%
impact30%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Cave420%
Coastal Reef440%
Deep WaterUNREACHABLE20%
Flat140%
Forest330%
Frozen230%
Hills240%
ImpassableUNREACHABLE20%
MountainsUNREACHABLE20%
Mushroom Grove420%
Sand230%
Shallow Water420%
Swamp420%
UnwalkableUNREACHABLE20%